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PuzzleController._astate constant.
PuzzleController._astate constant.
StageSceneMarshaller.addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener) requests.
null for none).
StageSceneService.addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener) request.
clusters set.
hostedZones set.
occupantLocs set.
oid be added to the occupants
oid list.
participants set.
SetStat.
tableSet set.
AnimationWaiter.allAnimationsFinished() that also reports whether the
puzzle associated with this animation waiter is still valid.
GameManager.playerReady(com.threerings.crowd.data.BodyObject)
notifications, false if they have not.
IntArrayStat.
DropBoard.PieceOperation to all pieces in the specified row or column
starting at the specified coordinates and spanning the remainder of the row or column
(depending on the application direction) in the board.
DropBoard.PieceOperation to all pieces in a row or column segment
starting at the specified coordinates and of the specified length in the board.
DropBoard.PieceOperation to the specified piece in the board.
PuzzleManager.updateProgress(com.threerings.presents.data.ClientObject, int, int[]) to give the server a chance to apply each game event
received from the client to the respective player's server-side board and, someday, confirm
their validity.
DropControllerDelegate when it's time to apply a rising row of pieces
to the board.
StatRepository.getStringCode(com.threerings.stats.data.Stat.Type, java.lang.String).
PuzzleBoardView when all action on the board has
finished.
TableMarshaller.bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener) requests.
TableService.bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener) request.
Invitation.cancel().
ParlorMarshaller.cancel(int, com.threerings.presents.client.InvocationService.InvocationListener) requests.
ParlorService.cancel(int, com.threerings.presents.client.InvocationService.InvocationListener) request.
TourneyMarshaller.cancel(com.threerings.presents.client.InvocationService.ConfirmListener) requests.
TourneyService.cancel(com.threerings.presents.client.InvocationService.ConfirmListener) request.
GameObject.CANCELLED.
CardGameReceiver instance.CardGameReceiver instance on a
client.CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)
notifications.
CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int) on a client.
PuzzleController.ClearPender.actionCleared() return code.
pos with the most appropriate screen coordinates to center a
rectangle of the given width and height (in pixels) within the specified rectangle (in
board coordinates).
SpotMarshaller.changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener) requests.
SpotService.changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener) request.
StageSceneManager.validateLocation(BodyObject,StageLocation,boolean).
DropControllerDelegate.dropNextBlock() to determine whether the game should be ended rather than
dropping the next block because the board is filled and a new block cannot enter.
StageSceneManager.computeEnteringLocation(BodyObject,Portal,int).
PuzzleManager.checkPlayerActivity(long, int) should be called periodically while the game
is in play to make sure players are still active.
StageSceneManager.canAddBody(com.threerings.whirled.spot.server.SpotSceneManager.ClusterRecord, com.threerings.crowd.data.BodyObject).
StageSceneManager.canAddBody(com.threerings.whirled.spot.server.SpotSceneManager.ClusterRecord, com.threerings.crowd.data.BodyObject).
StageSceneManager.canAddBody(com.threerings.whirled.spot.server.SpotSceneManager.ClusterRecord, com.threerings.crowd.data.BodyObject).
PuzzleController._astate constant.
SpotMarshaller.clusterSpeak(java.lang.String, byte) requests.
BodyObject that is to participate in the Whirled
Spot system.clusters field.
Clusters in this scene.
SpotService.clusterSpeak(java.lang.String, byte) request.
config field.
SetStat contains the specified value, false
otherwise.
SimulatorMarshaller.createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int) requests.
TableMarshaller.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener) requests.
TourniesMarshaller.createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener) requests.
Table object is valid and fill in any extra information that is the purview of the server.
MiCasaContext implementation that will be
passed around to all of the client code.
GameManager using the supplied config.
Scene implementation given the supplied scene
model and place config.
PuzzleBoardView.createScoreAnimation(String,Color,Font,int,int).
TableService.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener) request.
TourniesService.createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener) request.
GameManager.getNoShowTime().
SegmentInfo objects detailing the destroyed piece segments.
difficulty field.
DirectionCodes.HORIZONTAL
or DirectionCodes.VERTICAL.
(col, row).
DropBoard.PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate).DropManagerDelegate.DropManagerDelegate(DropLogic).
DropSpriteObserver.pieceMoved(com.threerings.puzzle.drop.client.DropSprite, long, int, int).GameConfigurator.getGameConfig() caller.
SceneReceiver.forcedMove(int)
notifications.
ZoneReceiver.forcedMove(int, int)
notifications.
SceneReceiver.forcedMove(int) on a client.
ZoneReceiver.forcedMove(int, int) on a client.
ParlorReceiver.gameIsReady(int)
notifications.
PlaceControllerDelegate mechanism with game
controller specific methods.GAME_OVER state.
GAME_OVER
state.
GameObject.GAME_OVER state.
IN_PLAY state.
IN_PLAY
state.
GameManager.gameDidStart() to let the turn delegate perform
start of game processing.
ParlorReceiver.gameIsReady(int) on a client.
PlayManagerDelegate mechanism with game manager specific methods.ParlorDirector
receives a game ready notification.LobbyMarshaller.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener) requests.
LobbyMarshaller.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener) requests.
PuzzleBoardView in use.
StageSceneUtil.findStandingSpot(java.awt.Rectangle, int, com.threerings.media.util.AStarPathUtil.TraversalPred, java.lang.Object, java.awt.Point, int) that
validates whether a player can stand in the searched spots.
LobbyService.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener) request.
PlacementConstraints.ObjectData object with the direction and height of the
constraint identified by the given prefix.
DropPieceCodes.PIECE_NONE).
Point object containing the coordinates to place the bottom-left of the
given block at after moving it the given distance on the x- and y-axes, or
null if the move is not valid.
(orient,
col, row, popped), where orient is the final orientation of the drop
block; col and row are the final column and row coordinates,
respectively, of the central drop block piece.
Key to identify a PercentileRecord
with the supplied key values.
Key to identify a RatingRecord
with the supplied key values.
Key to identify a StatRecord
with the supplied key values.
Key to identify a StringCodeRecord
with the supplied key values.
LobbyService.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener) request.
StringMapStat or zero
if the value has not been mapped.
GameConfig.SEATED_GAME, etc.
PlacementConstraints.ObjectData elements.
0.0 and 1.0 representing how far the
piece has moved toward the next row as of the given time stamp.
(0, 0) with
an orientation of DirectionCodes.NORTH.
DropSprite to populate pos with the screen coordinates
in pixels at which a piece at (col, row) in the board should be drawn.
DropSprite to get the dimensions of the area that will be occupied by
rendering a piece segment of the given orientation and length whose bottom-leftmost corner
is at (col, row).
GameManager should automatically handle
implementing this method.
-1 if the player is
not involved in the game.
-1 if the player is
not involved in the game.
GameManager should automatically handle
implementing this method.
GameManager should automatically handle
implementing this method.
Table.mayBeStarted() and Table.shouldBeStarted()), the
players array can be fetched using this method.
Portal object for the portal with the specified id or null if no portal
exists with that id.
RatingRecord object, or null if the player has no previous rating for the game.
RatingRecord objects.
RatingRecord rows for the given player.