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Class Summary |
| ByteByteStringMapStat |
Maps up to 127 string values to integers in the range 0 - 127. |
| ByteStringSetStat |
A string set that maps its values to bytes. |
| IntArrayStat |
Used to track an integer array statistic. |
| IntSetStat |
Used to track a statistic comprised of a bounded set of integers. |
| IntSetStatAdder |
Adds a value to an IntSetStat. |
| IntStat |
Used to track a single integer statistic. |
| IntStatIncrementer |
Increments a particular int stat by a specified amount. |
| IntStatMinimumer |
Ensures that a particular stat has been set to a minimum value. |
| IntStringSetStat |
A string set that maps its values to integers. |
| MaxIntStat |
Extends the IntStat by maintaining a maximum value which is updated every time a value
is accumulated to the stat. |
| MaxValueIntStat |
Extends the IntStat by maintaining the maximum value that the stat has ever been
assigned (unlike MaxIntStat, which tracks the maximum value that the stat has ever
been incremented by). |
| SetStat<T> |
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| ShortStringSetStat |
A string set that maps its values to shorts. |
| Stat |
A base class for persistent statistics tracked on a per-player basis (some for a single game,
others for all time). |
| StatModifier<T extends Stat> |
Encapsulates a modification to a single stat that can be serialized and sent to a different
server, if needed, to update stats loaded at runtime. |
| StatSet |
A distributed set containing Stat objects. |
| StringMapStat |
Used to track a statistic comprised of a set of strings that map to numeric counts. |
| StringSetStat |
Used to track a statistic comprised of a set of strings. |