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Class Summary |
| DirectionButton |
A button that allows for selection from the compass directions. |
| EditorApp |
A scene editor application that provides facilities for viewing, editing, and saving the scene
templates that comprise a game. |
| EditorConfig |
Provides access to configuration data for the editor. |
| EditorDialog |
Basic ok cancel dialog for use by editor components. |
| EditorFrame |
|
| EditorModel |
The EditorModel class provides a holding place for storing,
modifying and retrieving data that is shared across the Editor
application and its myriad UI components. |
| EditorScenePanel |
Displays the scene view and handles UI events on the scene. |
| EditorScrollBox |
A scrollbox that shows our position in the editor. |
| EditorTileManager |
Extends the normal Miso Tile Manager to allow the use of a set of test tiles that can be used in
the editor. |
| EditorToolBarPanel |
|
| ObjectEditorDialog |
Used to edit object attributes. |
| ObjectEditorDialog.ZationChoice |
Used to display colorization choices. |
| PortalDialog |
The PortalDialog is used to present the user with a dialog
allowing them to enter the information associated with an
EditablePortal. |
| PortalTool |
A tool for setting a portal. |
| PreferencesDialog |
A dialog for editing preferences. |
| SceneInfoPanel |
The scene info panel presents the user with options to select the scene layer to edit, and
whether to display tile coordinates and locations in the scene view. |
| TestTileLoader |
The TestTileLoader handles test tiles. |
| TileInfoPanel |
The tile info panel presents the user with options to select the tile to be applied to the
scene. |
| TileInfoPanel.TileSetRecord |
Used to manage tilesets in the tileset selection combobox. |