Package com.threerings.stage.tools.editor

Interface Summary
EditorModelListener The editor model listener interface should be implemented by classes that would like to be notified when the editor model is changed.
EditorScenePanel.SceneModelListener  
 

Class Summary
DirectionButton A button that allows for selection from the compass directions.
EditorApp A scene editor application that provides facilities for viewing, editing, and saving the scene templates that comprise a game.
EditorConfig Provides access to configuration data for the editor.
EditorDialog Basic ok cancel dialog for use by editor components.
EditorFrame  
EditorModel The EditorModel class provides a holding place for storing, modifying and retrieving data that is shared across the Editor application and its myriad UI components.
EditorScenePanel Displays the scene view and handles UI events on the scene.
EditorScrollBox A scrollbox that shows our position in the editor.
EditorTileManager Extends the normal Miso Tile Manager to allow the use of a set of test tiles that can be used in the editor.
EditorToolBarPanel  
ObjectEditorDialog Used to edit object attributes.
ObjectEditorDialog.ZationChoice Used to display colorization choices.
PortalDialog The PortalDialog is used to present the user with a dialog allowing them to enter the information associated with an EditablePortal.
PortalTool A tool for setting a portal.
PreferencesDialog A dialog for editing preferences.
SceneInfoPanel The scene info panel presents the user with options to select the scene layer to edit, and whether to display tile coordinates and locations in the scene view.
TestTileLoader The TestTileLoader handles test tiles.
TileInfoPanel The tile info panel presents the user with options to select the tile to be applied to the scene.
TileInfoPanel.TileSetRecord Used to manage tilesets in the tileset selection combobox.