|
Class Summary |
| ArcPath |
The line path is used to cause a pathable to go from point A to point B
along the arc of an ellipse in a certain number of milliseconds. |
| AStarPathUtil |
The AStarPathUtil class provides a facility for finding a reasonable path
between two points in a scene using the A* search algorithm. |
| AStarPathUtil.Info |
A holding class to contain the wealth of information referenced
while performing an A* search for a path through a tile array. |
| AStarPathUtil.Node |
A class that represents a single traversable node in the tile array
along with its current A*-specific search information. |
| AStarPathUtil.Stepper |
Considers all the possible steps the piece in question can take. |
| BackgroundTiler |
Used to tile a background image into regions of various sizes. |
| BobblePath |
Bobble a Pathable. |
| DelayPath |
A convenience path that waits a specified amount of time. |
| DelegatingPathable |
Delegates all calls to a delegate pathable. |
| FrameSequencer.ConstantRate |
A frame sequencer that delivers a constant frame rate in either one shot or looping mode. |
| LinearTimeFunction |
Varies a value linearly with time. |
| LinePath |
The line path is used to cause a pathable to go from point A to point B in a certain number of
milliseconds. |
| LineSegmentPath |
The line segment path is used to cause a pathable to follow a path that is made up of a
sequence of line segments. |
| MathUtil |
Provides miscellaneous useful utility routines for mathematical calculations. |
| ModeUtil |
Display mode related utilities. |
| MultiFrameImageImpl |
A basic implementation of the MultiFrameImage interface
intended to facilitate the creation of MFIs whose display frames
consist of multiple image objects. |
| PathNode |
A path node is a single destination point in a Path. |
| PathSequence |
Used to create a path that is a sequence of several other paths. |
| PerformanceMonitor |
Provides a simple mechanism for monitoring the number of times an action takes place within a
certain time period. |
| SingleFrameImageImpl |
The single frame image class is a basic implementation of the MultiFrameImage interface intended to facilitate the creation of MFIs
whose display frames consist of only a single image. |
| SingleTileImageImpl |
The single frame image class is a basic implementation of the MultiFrameImage interface intended to facilitate the creation of MFIs
whose display frames consist of only a single tile image. |
| SmoothBobblePath |
Bobble a Pathable smoothly. |
| TiledArea |
A component that can be inserted into a user interface to fill a
particular area using a BackgroundTiler. |
| TimedPath |
A base class for path implementations that endeavor to move their pathables along a path in a
specified number of milliseconds. |
| TimeFunction |
Used to vary a value over time where time is provided at discrete
increments (on the frame tick) and the value is computed appropriately. |
| TrailingAverage |
Used to compute a trailing average of a value. |