Clyde
The Clyde library provides various facilities for creating action-oriented
networked 3D games. Its packages include:
- config - configuration management and tools for config
manipulation
- delta - adds support for delta encoding objects on top of
Narya streaming
- editor - annotation-controlled reflective object editing
- export - version-resilient serialization to XML and binary data
formats
- expr - expression evaluation and symbol binding
- math - basic 2D and 3D math classes
- openal - ties Nenya's OpenAL support into
OpenGL scene handling
- opengl - base classes for canvas and Display-based OpenGL
applications
- opengl.camera - camera representation and handling
- opengl.compositor - view sorting and compositing, render
effects
- opengl.effect - particle systems and related effects, particle
editor tool
- opengl.geometry - static and dynamic geometry classes, software
skinning
- opengl.gui - graphical user interface (derived from
JME-BUI)
- opengl.material - support for complex materials, projections
- opengl.model - static and articulated models, explicit and
procedural animation
- opengl.renderer - core renderer and states, wrappers for OpenGL
objects
- opengl.scene - scene representation, scene influences and viewer
effects
- probs - probabilistic data types
- tudey - engine for environments with 2D server logic and 3D
graphical representation
- tudey.shape - general 2D shape representation and computation
- tudey.space - 2D space representation
- tudey.tools - scene editor
- util - various utility classes, reflective deep
copying/comparison/hashing
Clyde depends on Narya for distributed object management
and internationalization support; Nenya for resource
management, image manipulation, and basic OpenAL functionality;
Vilya for networked scene representation; and
LWJGL for native bindings to OpenGL, OpenAL,
and input devices.
Obtaining the library:
The latest version of Clyde can be checked out from Subversion
or you can download a pre-built distribution:
Patches, comments, suggestions, etc. can be sent to
andrzej@threerings.net.