The Three Rings Crew
  • - Daniel James is Three Rings' game designer and wears the Captain's hat of CEO. Daniel was a Wizard on Essex MUD aged twelve in 1983, and has been wallowing ever since. Captain Cleaver be his moniker on brave new Whirleds and Oceans blue and green.
  • - Michael Bayne is our Magic Maker and CTO. He keeps the winds filling our sails. Michael was Chief Software Architect at go2net. Michael is known as 'One-eyed Jack' at sea and Sheriff Mike in those western badlands.
  • - Rick Keagy is an Art Director at OOO who has worked on Puzzle Pirates, Bang! Howdy, Whirled and Bang! Heroes. He has been on board the Nautilus since early 2001, and is looking forward to traveling even more leagues with the fine crew.
  • - Ray Greenwell, idealist, is a senior software engineer who has been writing games for over 25 years. He's worked on nearly all our major projects, but lately can be found engineering the clockworks on Spiral Knights. His knight is Gyre-Of-Guile.
  • - Jon Demos is our second talented Arrrtist. In his Puzzling guise as Captain Nemo he is also known to herd marooners and swashbucklers. His blade is feared by all.
  • - Andrzej Kapolka, software engineer, comes to us from the Naval Postgraduate School in Monterey, where he worked on Delta3D and other good things. No dolphins were harmed. His Pirate is named Hussar, after the winged Hussars of Poland.
  • - Thomas Schofield, Chief Operating Officer, hails from the rough waters of enterprise software development. Tom is known as the creator and host of the gameshow 'That's Enormous!' His pirate is the philosophically-inclined Sophocles.
  • - Mark Johnson, Software Engineer, came to us recently from the of the University of Waterloo, Canada. He enjoys explaining the arcane rules of the many board games mastered during the long arctic winters of the frozen north. His Pirate is called Roparzh.
  • - Michael Thomas, Software Engineer, was 'rescued' by the kindly Dread Ringers from the warships of Lockheed Martin. He's spent the past years adding new puzzles and other new features to the Puzzle Pirates oceans, appearing occasionally as his pirate, Arcturus.
  • - Nick Popovich is a Game Designer living his childhood dream of making awesome games for awesome people. Other aspirations include a Double Team inspired death by simultaneous land mine explosion-tiger mauling in a coliseum rigged with even more explosives. Sorry ladies, he's taken.
  • - Folks say Game Artist Joshua Gramse first appeared the year of the great rains. Using a small bit of marzipan, Ol' Cleaver coaxed the critter inside where it quickly nested in an old Art-o-mo-graphix machine. The machine promptly lurched to life and began spitting out curious pictomographs and motionomatics of pirates, cowboys and undead beasties to the amazement of all.
  • - Ian McConville, artist, is claimed to have joined the crew after years of drawing lewd webcomics. The truth is that 'Ian' is just a persona assigned to a batch action command for Adobe Photoshop that gained sentience. Often found online under such aliases as 'Blackhat' and 'Cherub'.
  • - David Hoover left a life of writing boring software to be apprenticed to a pirate. His many tentacles have allowed him to be voted sexiest member of the Puzzle Pirates team for three years running; he has the tiara collection to prove it.
  • - Pär Winzell comes aboard with an erudite history of MUD-making, including founding engineering work at Skotos Tech. Pär escaped the troll-infested forests of Sweden in 1992, crossing the ocean wide for the love of a lady.
  • - Nathan Curtis once tangled with bits at the hardware level, tangles with stones in Go, has been known to tangle his arms juggling every now and again, and holds a minor in Music for tangling notes on a trumpet. When untangled, he wiggles his fingers to the tune of Whirled platform and Flash game code under the Zefyr pseudonym.
  • - Charlie Groves, Software Engineer, forsook monitoring earthquakes from South Carolina to experience them here in San Francisco. When not living the life of a swashbuckler, he contributes time to the Jython project. His pirate is named Bungleton.
  • - Tim Conkling left a successful career as an underwear model in the European couture fashion circuit to pursue a more glamorous life as a game developer. He refuses to interact with computers because of an irrational, profound fear of electronic machines, so he transmits code and design ideas by screaming and gesticulating at a team of several hundred highly trained orangutans.
  • - Sean Keeton, Arrrtist, bolsters our elite crew of RIT alum. His animations have been shown on the Nicktoons channel, in Stash DVD magazine, and in festivals around the world. His sea-faring name be fishheadred.
  • - Jamie Doornbos, Software Engineer, comes to us from good old blighty, where he's been suffering the weather for a few years working mostly on games. A while back he had the honor of being the Lead Engineer on the original Sims. He cavorts around the Whirled under perma-name Jamie.
  • - Matt Jensen, Software Engineer, is our second employee to paddle ashore from the Perpetual shipwreck. Yarr! Matt is a rare Bay Area native and has been writing Java for close to 10 years. He'll initially be steering his barnacled hull through our build and billing systems.
  • - Cory Sponseller, Arrrtist, hails from Indiana with a background in amateur game modification, creating 3d critters for geeky PC RPGs. Around the nets, he often goes by the alias of Schazzwozzer. His interests include sitting quietly and extreme urban crocheting.
  • - Jessica Nunn keeps an eye on the Whirled playerbase from her ice palace in the frozen north. She is both a Good Witch and a Bad Witch.
  • - Rob Shirai made the unlikely triple jump from farm boy to criminologist to game developer. When he's not busy controlling the weather, he enjoys full-body dragon tattoos and things that smell like the future. Proud member of the OOO Canadian Cabal, he's better known in our games as Hermes and Sheriff Mercury.
  • - Gregory Sutter, Infrastructure Engineer, joins our lustrous ecru after stoking the fires of freedom from the engine room of the good ship EFF. He has a Kelly thumb, cerulean eyes, a russet beard and a fondness for #7B3F00. But don't call him flavescent.
  • - Bruno Garcia, Engineer, previously joined us for a intern stint on the Whirled Development team and has now returned to work full time on various Flashy projects. For a pirate, he drinks remarkably little rum.
  • - After rowing out onto the high seas alone, lured by adventure, and searchin' fer things to be plunder'd, Paul Merrell was picked up by the infamous Cap'n Nemo and his band of rowdy privateers. Now a member of the crew, this able bodied sailor mans whatever station his captain calls to him, and with the wind at their backs, they pirate the seas in search of glory!
  • - Arrrtist Natalie Butler was reborn from the ashes of television animation into the flaming glory of online game art. She's our resident cuddler of dangerously-pointy creatures. Natalie will hand you your butt in a fight, but don't ask her to cook it for you; she's got people for that.
  • - After a freak noodling accident in the Hudson River, Kate Kavanaugh washed ashore and was taken pity upon by the Dread Ringers. She had a sharp mind so they put her in charge of minding the office and keeping everyone in line.
  • - Jordan Collie, level designer, the best gamer in the world and also #1 Pokemon collector, found the Dread Ringers when he and Ray met up in Barbie Ultimate Glamour Adventure 1.0 and decided their ultimate sk1llz could be put to use making dress-up knights. He likes pudding.
  • - Kim Boyd, analytics wizard, uses the abacus and a hint of magic to gain knowledge and make predictions in the land of OOO. She is fond of great food, great friends, great games and great greats.
  • - Joe Rheaume spent years designing educational games while moonlighting as an indie game developer. He made a game about a time-traveling robot that was featured in the first PAX 10. He joined Three Rings to help develop a game about time-travelers who are not robots. He can be found in The Clockworks under the Knight name Scarybug.
  • - After years of coding pilot-training courses, Mike Dosey hopped a plane across the country to join the Three Rings crew and work on Puzzle Pirates. Known as Forculus at sea, he's recognizable by his giant fork-staff, the purpose of which is still unclear. His favorite word is egregious.
  • - Chris Lum, intrepid level designer, has sailed the vast MMO seas in a variety of roles over the years. A hardy survivor of several terrible storms, he joined the Three Rings crew stronger and more insane than ever before. He is known as Crazyoddbaa for his exotic method of organically brewing levels out of coffee and mashed up gaming memories of his childhood.
  • - Ned Hugar, arrrtist, is very mysterious. He's a sixth-level Ned and enjoys playing Root Beer Tapper and the accordion. At the same time.
  • - Shaun Nivens, software engineer, is very mysterious. We're still trying to penetrate his cloak of disinformation. He is most likely not related to Tom Selleck.




Reformed Pirates
  • Walter Korman was the Shaper of our Worlds. His pirate is the elusive Buffy, and skellingtons are amongst her many legacies.
  • Eric Lundberg, software engineer, is known simply as Red. Portraits and Alchemistry are some of his contributions.
  • Ted Vessenes, the infamous Pirate Tedv, once owner of much of the Midnight Ocean, laboured stalwartly to create the Drinking and Shipwrightery Puzzles.
  • Gene Rozenberg created many of the sounds you hear in Puzzle Pirates, including those in Sailing, Drinking, Gunnery, and Distilling.
  • Chris Kimbell created the sounds of Bilge Pumping, Swordfighting, Navigation, Carpentry.
  • William Fischer, was our Meister of Marketing and Three Rings' first Vice President. He was rescued from the wild waters of revolutionising DVD retailing and, in a past life, convinced you to buy toothpaste online.
  • Michelle Tung, Marketing Manager and Web Designer, came to us from New York, Stanford and Hong Kong.
  • Lauren Wheeler, Project Manager, was the force majeure behind our first german language ocean; Opal.
  • Kate Liu, Arrrtist, joined us from Vancouver, increasing the ooo Canadian contingent. Her exquisite visions of biped cupcakes and sushi-inspired decor are coming to a Whirled near you.
  • Michael Agustin, Intern, saddled up for a stint on the Bang! Howdy development team.
  • Elizabeth Fong, or Lizthegrey, kept our bug database honest and worked astonishingly hard on coding projects as our Software Engineer.
  • Landon Fuller, infamous bug-squasher, was the founding member and Director of our talented infrastructure engineering group. He leaves behind the envious legacy of being the only ooo employee to grace the pages of the Wall Street Journal (yet!).
  • Jonathan Le Plastrier, infrastructure engineer and founding member of the Three Rings Philosophical Society, was the chief architect behind our uber-fabulous build systems.
  • Terri Kramer, Web Content Manager, kept our websites ship shape! She is known as Seville in those roguish, watery realms — and Madame Tofu in more elusive parts of the Whirled.
  • Somatone composed the fine music and sound for Bang! Howdy. Yeeehaw!
  • Riyadh Drebika, jobbing musician, created many of the sounds in Puzzle Pirates, including those in alchemistry, shipwrightery and more.
  • Nick Barkas, Infrastructure Engineer, caused further collision in our namespace. He has worked modeling forest fires and joins other team members in their bicycling enthusiasms.
  • Kayte Kelly, Infrastructure Engineer, once made a shoulder bag for Robyn Hitchcock. She wanders the whirled as Noodles.
  • Annie Shao, our first ever Technical Project Manager, helped get our documentation, metrics/tuning, QA and other processes shipshape. Annie is the recipient of Three Rings' prestigious 'Most Strange and Wonderful Job Application' award.
  • Kyle Sampson, Software Engineer, joined us from Perpetual Entertainment where he worked in the platforms group, integrating forums, wikis, and other collaborative goodies into their games. In his spare time he likes to work on homebrew games and technologies for Gameboy Advance and Nintendo DS.
  • Bill Robinson, Arrrtist, put yet another notch in our belt of RIT alum. Bill worked at Fischer-Price toys in Buffalo, NY before joining the mad Whirled of Three Rings. His sketches and paintings appear on his blog.
  • Dr. Robert Zubek used to tame robots and train orcs, then was given an entire Whirled to work with. He swears he's not an evil doctor - we'll just have to see about that.
  • Robin Barooah joined the Infrastructure team as Software Engineer. He joined the Three Rings' conspiracy of extraordinary Englishmen, and has the envy of many a pirate as the owner of the domain sublime.org.
  • Brittney Lee, Arrrtist, joined us from the School of Film and Animation at the Rochester of Institute of Technology. She once won a giant pencil for her thesis animation.
  • Jayme Cox, Director of Infrastructure, joined us after a stint running Current TV's network and has an august history of heavy-lifting before that. Jayme assumed the extreme responsibility of guarding the precious 'keys to the kingdom'.
  • Shanti Bergel, Vice President of Business Development, joined us from Electronic Arrrts. He was the one to contact if ye dreamt of crewing yer way to a business partnership filled with copious loot and piratical booty.
  • Sarah Northway, Web Engineer, was imported from the rainforests of British Columbia with a small army of vinyl toys at her command. When she wasn't keeping the many webs of OOO from untangling, she wrote flash games featuring egg-shaped creatures on quests for self-improvement. On Whirled she is known as Vestibule, and her pirate name be Dysnomia.
  • Natalie Larsen was our office manager and resident audio expert. She kept the OOO headquarters shipshape and composed a treasure chest of music and sounds that can be heard throughout Puzzle Pirates and Whirled. Back on land, she's the voice and guitar behind indie surf rockers The Larches.
  • Dion Whitehead Amago, Game Engineer, escaped the land of orcs and sheep for the Ivory Tower in Germany. He then mutinied, landing again on foreign shores to take up the hammer and tongs in the Philadelphia Forge. His pirate and Whirled name is Ragbeard.
  • Adam Gutterman ran quant, finance, and handled media buying for Three Rings. An Excel and SQL guru by day, at night Adam enjoys writing songs on his upright. He can also play the mandolin, make a perfect risotto, and throw a mighty mean curveball.


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